These are trees of special qualities the character has gained from their experience. The character may take any number of Archetypes. However, they must first buy half the Ranks of their current Archetype before they can take on another. Each Rank costs 7bp.
They are the veterans of the battlefield; nothing can deter them or their allies from reaching their goal.
Reduce penalties to Active Statistics by half Arch Rank.
Rank 1 – Increase Soak by +1.
Rank 2 – Take Ready Actions as Free Actions.
Rank 3 – Increase Willpower by 1.
Rank 4 – Increase Consumables provided per Unit by 1.
Rank 5 – The Valiant is Immune to the Fatigued Condition. However, if they were to suffer the Exhausted Condition, they instead suffer the Fatigued Condition.
Rank 6 – The Valiant and all allies within Close Range are Immune to Fear Effects.
They provide tactical support on the battlefield and through the Matrix to aid in their team’s objective.
Reduce the Force of incoming Technical Powers by half Arch Rank.
Rank 1 – Reduce Tax Cost of Technical Powers by 1 to a minimum of 1.
Rank 2 – Increase Technical Skill Ranks by 1 for the purpose of Technical Cantrips.
Rank 3 – Increase the Firewall rating of the Tactician and allied Nodes they have Admin Access to by 2.
Rank 4 – All Nodes the Tactician is currently Connected to gain the Aim bonus from Aim Actions made by the Tactician.
Rank 5 – Increase Technical Power Force by 1 at no penalty. This may only modify the Power’s current Force.
Rank 6 – A single Technical Power may be used as a Swift Action once per Round.
They act as advance surveyors and snipers of the battlefield. They gather information key to the survival of the mission.
Increase Awareness rolls by Training Rank.
Rank 1 – Increase currently equipped Firearm Accuracy by 1.
Rank 2 – Reduce penalties from Range by 2.
Rank 3 – A single Aim Action may be made as a Swift Action per Round.
Rank 4 – Reduce bonuses provided to targets by Light Intensity and reduce penalties suffered by the Operator from Light Intensity by 2.
Rank 5 – Increase Armor Penetration of Offensive Actions after an Aim Action by -1.
Rank 6 – The Damage required to Overwhelm targets after an Aim Action is reduced by 1.
They are trained in combative Field Manipulation; the powerful and terrifying humanoid artillery.
Reduce incoming Mancy Force by half Arch Rank.
Rank 1 – Reduce Mancy Power Energy Cost by 1 to a minimum of 1.
Rank 2 – Increase Mancy Skill Ranks by 1 for the purpose of Mancy Cantrips.
Rank 3 –Increase Willpower and Tolerance versus Mancy by 1.
Rank 4 – Reduce Damage required to Overwhelm targets with Mancy Powers by 1.
Rank 5 – Increase Mancy Power Force by 1 at no penalty. This may only modify the Power’s current Force.
Rank 6 – A single Mancy Power may be used as a Simple Action per Round.
Rogue agents utilizing stealth and espionage, they are the pirates and assassins of the battlefield.
Reduce penalties to Physical Skills and Cantrips by half Arch Rank.
Rank 1 – Gain a +2 bonus to Flat-Footed targets.
Rank 2 – All Larceny Cantrips may be used as Swift Actions.
Rank 3 – The Infiltrator may Move while Hiding at no penalty. Reduce the bonus provided to Awareness after taking Acton while Hiding by 1.
Rank 4 – The Infiltrator may increase their Defense by 2 versus a single target in LoS.
Rank 5 – If Actions dealing Explosive Damage are unable to surpass the Infiltrator’s Defense, they suffer no Damage.
Rank 6 – The Damage required to Overwhelm Flat-Footed targets in Close Range is reduced by 2.
Unstoppable combat monsters, they reign supreme in close range; laying waste to all in their path.
Increase Speed by Rank.
Rank 1 – Reduce penalties to Melee by 2.
Rank 2 – Reduce Energy Cost of Direct Combat Actions by 1.
Rank 3 – Increase Tolerance by 1.
Rank 4 – Reduce Damage required to Overwhelm targets with Melee by 1.
Rank 5 – The Character may make a single Melee Attack Action as a Swift Action per Round.
Rank 6 – Increase the Character’s Defense versus Actions made within Close Range of the Character by 2. The Character does not gain this bonus if they are Flat-Footed versus an Action.