|Phy Soak||0||Special Soak||0|
|Speed||15, fly & freedom||Encumbrance||4|
These are always active.
All targets suffer a -2 penalty to all Actions while they remain within Touch Range of the Aberration. This effect does not stack.
The Aberration may move through and/or into Occupied Squares, except for Impassible Terrain.
The Aberration will only suffer 1 Damage from Actions which do not deal Damage in an AoE. The Kin will suffer 3 Damage from Full Auto Weapons.
The Aberration is controlled by a Biological Lock.
The Aberration is Immune to Neuromancy and Social Combat.
Actions used during their Turn.
Melee Actions may be made against a single targets within Touch Range. If the Aberration has Occupied the same Square as their target, this Action automatically succeeds. A successful Melee Attack Action will deal 1d6 + 1 Slashing Damage which ignores Armor Protection and Insulation.