A monument to failed Unseelie experimentation.
Kute-class Aberration, Huge
|Phy Soak||7||Special Soak||5|
|Protection||7, coverage 8||Insulation||6, coverage 8|
These are always active.
The Aberration takes half Damage from Electricity and Thermal.
All targets within Close Range LoS of the Kin will suffer the Shaken Condition if they are not already.
All targets suffer a -3 penalty to all Actions while they remain within Close Range of the Aberration. This effect does not stack.
All NeuNet connections cease function while they remain within Close Range of the Aberration.
Actions used during their Turn.
Biostatic Pulse (Biomancy, Conjuration)
Deal 2d6 + 6 Electrical Damage to all targets within Close Range regardless of LoS.
A successful Dodge Action will reduce Damage taken by half.
Melee Actions may be made against up to 2 targets within Close Range. A successful Melee Attack Action will deal 1d6 + 8 Suppression Damage. The Aberration’s Melee Attacks will ignore half the target’s Armor Coverage.
As a Swift Action, the Aberration may Isolate a target it has Pinned. So long as the target remains Pinned by the Aberration in this way, they will remain Isolated, and suffer 2d6 Suppression Tokens per Round.