Meta-Biotics

Biotics


Shortly after the Lost Age, Marshal researchers converted the vitrified remains of a Fae into Plastids, the advent of Meta-biotics. Hunting Fae and their Kin has become more than just a means of survival; they are prey to be harvested for a precious commodity.

Plastids are still an Illicit material; the risks of crafting Meta-biotics from Fae matter are still unknown.

Meta-biotics may only be purchased within Meta-Biotics Facilities, normally within Marshal Forts, or rarely within Guild Halls.


Meta-Biotic Enhancements


Similar to Biotics, these are similar to Upgrades for Equipment, but for the Character’s body.

They Character may take each Meta-Biotic Enhancment once.


Central Synaptic Booster – 2 Plastids & 3 Cyclogen & 21 Nanophile

The Character gains an additional Swift Action to use per Round.


Peripheral Nerve Accelerator – 2 Plastids & 3 Cyclogen & 21 Nanophile

The Character’s Maximum Ballistic and Melee Ranks are increased by 3.


Meta-Biotic Prosthetics


While Machine Prosthetics have become synonymous with contemporary biology, Meta-Biotic Prothetics are designed and engineered from the ground up. Meta-biotics will replace a Character’s existing structures entirely, and are said to feel more natural than mundane counterparts. Each Meta-biotic structure, from skin to bone, vein to vital organ, is a self-contained and modular system, like parts within a vehicle. Damaged organs can be easily removed and replaced by simply removing obstructing components. The only vulnerable organ within a Meta-entity remains the brain.

Characters have 2 Arms, 2 Legs, 1 Skull, and 1 Torso. A Character cannot take more than 2 Prosthetic Arms because they only have 2 Arms, etc.

Characters may also construct entirely new bodies, but no body is functional without all Limbs.


Ạ̢̥͙̣͕̕rm – 3 Plastids & 18 Nanophile

Gain +1 Health;
Increase Throw Range by +2 (does not stack);
Increase Melee Damage by +1 (does not stack).
Increase Weight by 1.


Leg – 3 Plastids & 27 Nanophile

Gain +1 Health;
Increase Speed by 1;
Increase Encumbrance by 2;
Reduce Speed Cost of Jump by 1.
Increase Weight by 1.


Torso – 5 Plastids & 27 Nanophile

Increase Health by +2.
Increase Critical Health by +3.
Increase Willpower by 1;
The Character base Soak is increased by +1.
The Character is immune to the Execution Action.
Increase Weight by 2.


Skull – 4 Plastids & 18 Nanophile

Increase Health by +1.
Increase Willpower by 1;
Gain a +2 bonus to Awareness.
Gain a +1 bonus to Investigation.
Increase Weight by 1.


Meta-Biotics

The Hollow Epzi10n Epzi10n