Perks

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Each Perk may be taken once at the cost of a single Master Point.


Adept

If the Character were to fail to Activate a Power, they do waste their Action, but cannot use a Power until their next Turn.


Craft Bio Lock

The Character may craft a Biological Node which can provide access to the Neural Network. To begin, the Character will require 7 Nanocyte per Rating. The Bio Lock may be constructed as part of a Long Non-Combat Action.


Craft Dead Lock

The Character may craft a Analog Node which can provide access to the Neural Network. To begin, the Character will require 13 Glass per Rating. The Bio Lock may be constructed as part of a Long Non-Combat Action.


Endurance

The Character must suffer one additional Level of Exhaustion before beginning to suffer the effects of Exhaustion, and the number of days the Character may go without Food or Water is increased by 3.


Escape Artist

The Character gains an Advantage when Opposing a Grapple, or the Entangled or Restrained Condition.


Guts

The Character must suffer one additional Level of Fear before beginning to suffer the effects of Fear, and the Character may go a full day without Sleep before suffering Psychic Damage.


Hawkeye

The Character gains a +3 to Awareness.


Immovable

The Character cannot be knocked Prone.


Immunity

The Character may remove an additional 1d6 of Poison Tokens after a Rest; once daily.


Improved Alacrity

Increase Initiative and Speed by +3.


Improved Fitness

Increase Encumbrance by +3, Melee Damage by +2, and Throw Range by +3.

Increase Weight by 2.


Improved Integrity

Increase Willpower by +2.


Improved Resolve

The Character will not become Incapacitated if their Health is reduced to 0.


Jack of all trades

Skill points will increase Skill Rank by 2 instead of 1, but Maximum Skill Rank becomes 9.


Skill Aptitude

Increase the maximum Rank of a single Skill by 3.


Sleuth

Gain a +2 on all Investigation Tests.


Vitality

Increase Health by 3, and Critical Health by 1.


Vigor

The Character may recover an additional 1d6 of Health after a Rest; once daily.


Perks

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