Biotics

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Biotics are artificial constructs grafted into the user’s existing biology. These are similar to Upgrades for Equipment, but for the Character’s body.

They Character may take as many Biotics as they can afford, but each Biotic may only be taken once.

Characters may only purchase Biotics within a Biotics Facility, usually within a Guild Hall.


Chromaphyll – 18ore – 3 Cyclogen & 12 Nanophile

The Character’s maximum Stealth Rank is increased by 3.

Deft Limbs – 18ore – 3 Cyclogen & 12 Nanophile

The Character’s maximum Larceny Rank is increased by 3.

Enhanced Symbiotes – 9ore – 2 Kamatite & 5 Nanophile

The Character will recover +1 additional Health after a Rest; once daily.

Orthoskin – 18ore – 3 Osmium & 12 Nanophile

The Character’s base Soak is increased by +2.

Enhanced Articulation – 18ore – 3 Cyclogen & 12 Nanophile

The Character’s maximum Acrobatics Rank is increased by 3.

Multi-spectral Optics – 18ore – 3 Kamatite & 12 Nanophile

The Character may reduce penalties suffered from Light Intensity by half, and targets only gain Partial Cover within Fog.

Muscle Renovation – 18ore – 3 Osmium & 12 Nanophile

The Character’s maximum Athletics Rank is increased by 3.

Psionic Shunt – 18ore – 3 Kamatite & 12 Nanophile

The Character is immune to the Cowering Condition.

Stability Injectors – 18ore – 3 Osmium & 12 Nanophile

The Character is immune to the Broken Condition.

Tailored Pheromones – 18ore – 3 Cyclogen & 12 Nanophile

The Character gains a +1 bonus on Social Combat Actions against targets within Close Range.

Tagging Organ – 18ore – 3 Cyclogen & 12 Nanophile

The Character gains access to the ChemTagging Language.

Toxin Scrubbers – 9ore – 2 Osmium & 5 Nanophile

The Character may removed 1 additional Poison Tokens after a Rest; once daily.


Meta-Biotics

Tͫͬransc̜̠̠͘e҉̗n͎̮̺̲̝̫̳͟d̢̹̖.


Biotics

The Hollow Epzi10n Epzi10n