Firearm Listing

Firearms


Firearm Listing


[Firearm Name] – [Ore Cost] – Crafting Cost]

[Range]
[Firemode] [Damage Value] [Damage Type]
[Sink Value]

All Firearms have a Weight of 4.

Firearms may be removed or replaced as a Ready Action.


Ace – 15ore – 2 Cyclogen & 12 Fragments

Though hot tempered, Daemon are opposed to absolute violence.

Close
Full Auto 1d6 + 9 Vacuous
Critical Threat ± 1
Sink 3

Not Me – 15ore – 2 Cyclogen & 24 Glass

To this, Daemon will often distance themselves from violent acts of aggression.

Long
Semi Auto 1d6 + 9 Vacuous
Sink 3


Boltcaster – 15ore – 4 Fragments & 24 Glass

The first weapons developed by Lar’Engel after the Lost Age were forged from the fragments of interstellar vessels.

Close
Full Auto 1d6 + 9 Bashing
Critical Threat ± 1
Sink 3

Exorcist – 15ore – 4 Fragments & 24 Glass

In fact, most post-Lost Age tech has been developed by cannibalizing now useless space ships.

Medium
Full Auto 1d6 + 9 Piercing
Sink 5

Firewand – 15ore – 1 Osmium & 12 Nanophile

Although Divine Technology is purpose built, components may often facility multiple functions.

Close
Semi Auto 1d6 + 9 Thermal
Critical Threat ± 1
Sink 3

Firelance – 15ore – 1 Osmium & 12 Nanophile

Divine Thermal Centrifuge brittle the skin of their vessels are both weapon and insulator.

Long
Singleshot 1d6 + 11 Thermal
Sink 3

Orboclast – 15ore – 4 Fragments & 24 Glass

Divine Fireweapons, although effective against Kin, were too expensive to combat the numerous Aberration.

Medium
Single Shot 1d6 + 11 Slash
Sink 3

Sunderer – 15ore – 4 Fragments & 24 Glass

After the Lost Age, weapons were often purpose built to address specific Aberration.

Medium
Semi Auto 1d6 + 9 Piercing
Sink 5


Durandal – 15ore – 2 Osmium & 12 Fragments

During the First Breach, those trapped were forced to adapt quickly.

Close
Burst Fire 1d6 + 9 Piercing
-2 Armor Penetration
Sink 4

Javelin – 15ore – 2 Osmium & 12 Fragments

Such constructions have informed contemporary equipment now used by Hunters.

Long
Single Shot 1d6 + 7 Piercing
-2 Armor Penetration
Sink 3

Pyre – 15ore – 2 Osmium & 12 Fragments

Broken equipment was pieced back together with any working components; nothing was wasted

Close
Full Auto 1d6 + 9 Thermal
Critical Threat ± 1
Sink 3


Disruptor – 15ore – 2 Kamatite & 24 Glass

The Terrasque had never developed weapons for weapon’s sake; they improvised.

Close
Burst Fire 1d6 + 9 Slashing
Critical Threat ± 1
Sink 4

Tesla – 15ore – 2 Kamatite & 24 Glass

The Terrasque appear to have an almost unhealthy respect and obsession for the Human Dr. Nikola Tesla.

Close
Singleshot 1d6 + 11 Electricity
Critical Threat ± 1
Sink 2


Firearm Modifications

Firearm Listing

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